console players are likely to respond differently than PC players, and that may drag development down alternative but parallel paths. As a result, the ultimate battle royale experience that fans play on Xbox One will be slightly different than what players know today on PC." I.e. He also notes that "We’re approaching development on Xbox One with the same community-driven focus that we’ve taken with the game on PC. "Various Xbox One features and functionality will change and come online over time just like they have on PC, with our goal being to have both versions align to each other as soon as possible," he says, the implication there being that PC will generally get new stuff first. The Steam version 1.0 is due 'late' December and, as PUBG Corp CEO Chang Han Kim states in this here announcement, will follow a slightly different roadmap to the console edition. PC Plunkbat 1.0 roughly coincides with the planned release of the game on Xbox One on Dec 12, although that is happening via the Xbox Game Preview program, aka Microsoft's own console equivalent of early access. No doubt we'll see various known and unknown tweaks and additions come the day, but of course the Very Big Deal for PUBG 1.0 is the release of the new desert map. In other words, it's sayonara to Steam Early Access after what (by December) will have been an eyewateringly successful 10 months in open development, and hello to whatever the hell 'gone gold' means in terms of game development means these days. The devs last night made the spooktacular announcement that they're now planning on putting out version 1.0 in late December. They've talked before about getting it down before the year's out, but we've now got a more precise window for when industry-disrupting death circus Playerunknown's Battlegrounds will become a full-fat PC game release.
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